Wednesday, October 15, 2008

Corrin

+Class perks


Saduca

Better known as redcloaks, the saduca legionnaires were the conquering arm of Corrin, sweeping the opposition off the field through sheer force. Now they serve as defenders of the Empire’s borders. They are known for their detachment tactics, where small units act autonomously on the battlefield, taking key position quickly. Obviously, working together in small bands creates bonds which are rarely found in line troops.


The saduca is lead by the Court of War.


Progression Required: Mercenary, Waywatcher

Initiate's Perks (6th)

Imperial Bracer – Upon joining the imperial service, the individual is presented with a bracer that allows them to talk to other bracer users within sixty feet.

Bounty of the Emperor – Can request for free food and board for up to three days when in Corrin, Vernius, Canidor, Moritani and Ecazzi.

Unit Tactics – Trained to fight as a unit, the Saduca gains a bonus when he is attacking in unison with others, finding holes in the enemy’s defense. They gain +2 to hit for every other person that is engaging the enemies in melee combat; this bonus stacks to a maximum of +6.

Regular's Perks (7th)

Brotherhood – He can take damage for allies who are adjacent to him. He isn’t able to use this ability if he is below half his maximum health.

Blight – An attack of immense power, he can strike an enemy for double his full damage. The attack also stuns the enemy for 2 rounds. This ability does not stack with crits. He can do this once a day.

Veteran's Perks (8th)

Veteran's Eye – Gains +2 dodge ac.

Words of the Elder – A rallying cry from a veteran brings hope and bolsters the abilities of his allies. Works like the spell Warcry, usable once per encounter.

Blightmaster – Gains the ability to use blight three times a day.


Thaumaturge

Supporting the legionnaires on the flanks and skirmish fronts are the thaumaturges, fast moving mages that are used for harassing enemy lines. Their unique style of magic weaves allows for high damage at a shorter range, which speaks for their preference for fire and speed enhancing type spells.


While the combat thaumaturges are run by the Court of War, the cartomancers, a sub-division, work for the Court of Industry.


Progression Required: Seeker, Augur

Initiate's Perks (6th)

Imperial Bracer – Upon joining the imperial service, the individual is presented with a bracer that allows them to talk to other bracer users within sixty feet.

Bounty of the Emperor – Can request for free food and board for up to three days when in Corrin, Vernius, Canidor, Moritani and Ecazzi.

Augmented Damage – All damage spells now does 150% damage. All of such spells now have a maximum range of 25ft.

Regular's Perks (7th)

Vocation training – Due to the nature of their role in battle they are taught accuracy with their spells. They gain +2 to their range and touch attacks with spells.

Enhanced Speed – Able to cast haste three times a day and three spells can memorized quickened three times a day at two levels higher instead of four.

Veteran's Perks (8th)

Augmented Damage – All damage spells now does 200% damage. All of such spells now have a maximum range of 25ft.

Blightspell – A damage spell can be cast at point blank range for 10D6 damage; can be used once a day.

Cartomancy – A well-trained Thaumaturge can craft phylacteries. All they need is a bottle, some soil from the target destination and 200g worth of materials. This ability costs 3500 xp.


Coldstreamer

Like most of the serving legions, coldstreamers were usually mustered from a local musterhouse. These scouts come from a valley called Coldstream, named for the rapids that run directly through it. Through the generations the inhabitants developed an instinctive ability to manipulate water into a shield to protect them from harm. In this day and age, however, the ability can be taught to others of a certain descent.


Progression Required: Waywatcher, Dagger, Mercenary

Initiate's Perks (6th)

Imperial Bracer – Upon joining the imperial service, the individual is presented with a bracer that allows them to talk to other bracer users within sixty feet.

Bounty of the Emperor – Can request for free food and board for up to three days when in Corrin, Vernius, Canidor, Moritani and Ecazzi.

Water Shield – Gains the ability to create a water shield that absorbs 2D6 damage before dropping.

Regular's Perks (7th)

Scout Training – Gains +4 to their sneak, spot and survival checks.

Skirmish Attack – Deals an addition D6 damage that stacks with sneak attacks when attacking while moving. Normal penalties apply.

Veteran's Perks (8th)

Water Shield – The shield is now able to absorb 4D6 damage before dropping.

Skirmish Mastery – Skirmish attacks now do 3D6 damage.

Scout Mastery – Able to cast invisibility as per the spell twice a day.


Urban Cohort

While the saduca defend Corrin’s borders, the urban cohort keeps the cities and towns safe. Working for the Court of Law, they serve as officers in guard units in populated areas. Most are able barristers and usually serve as both lawman and judge. The people generally admit to their impartiality, albeit, grudgingly.


Progression Required:

Initiate's Perks (6th)

Imperial Bracer – Upon joining the imperial service, the individual is presented with a bracer that allows them to talk to other bracer users within sixty feet.

Bounty of the Emperor – Can request for free food and board for up to three days when in Corrin, Vernius, Canidor, Moritani and Ecazzi.

Clout – All peasants now show a healthy deference to the urban cohort officer.

Connections – The urban cohort is able to use his blue cloak call in favors from local businesses. Hopefully he won't overstep himself.

Silence – Able to cast the spell once a day.

Disable – The urban cohort is able to choice to deal sub-dual damage with his weapon no matter the type at half damage.

Regular's Perks (7th)

Information Network – Gains access to snitches within large towns and cities through the local guard chapter.

Guard Chapter – Can be assigned to run a guard chapter. The prestige and perks of being a chapter commander applies.

Hounds Senses – Gains a +4 bonus to spot, search and listen checks.

Blightmaul – A sub-dual damage attack that deals 150% weapon damage, usable once a day.

Veteran's Perks (8th)

Judgement – The officer is now able to dole out judgements to criminals when reviewed at guard chapter.

Personal Assistant – A lackey is assigned to the officer to deal with the mundane.

Dispell – A touch attack ability that removes all buffs from target.

Hold Person – Able to cast the spell twice a day.


Whisperer

Graduates from Venmoore’s Bardic College, these skalds are trained in the arts of espionage and seduction. Depending more on their blade and wit then on their spells, they create a network of information that serves Corrin in this bleak time. They are under the sole employment of the Court of Love.


Progression Required: Skald, Dagger, Augur

Initiate's Perks (6th)

Seduction Training – Gains clout over characters of the opposite sex with low intelligence.

Charm person – Able to cast the spell once a day, the target will become aware after the spell ends. Use with caution.

Nerve Shot – A quick pinch that disables a target.

Information Junkie – Gains the ability to call back information, works like bardic lore, adding his intelligence or charisma to the check.

Local Network – Gains access to the information network within the general area. Requires contact information.

Regular's Perks (7th)

Mimic – Able to fake any accent or mannerism of the various fiefs.

Poison Mastery – The whisperer is now immune to poisons.

Eavesdrop – Gains +10 to listen checks in noisy areas.

Reckless luck – Gains a +5 rolls when doing something stupid in a grand manner.

Greater Network – Gains access to the information network on the Empire level. Requires contact information.

Veteran's Perks (8th)

Downright Awesome – Has an aura of magnetism that follows the whisperer around, now has greater clout over all around him.

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