Thursday, January 18, 2007

So the group take the stairs at the farther end (there are 2 sets of stairs) and bump into Rebecca but calls herself Amber (this is Bryan's character) on this recon mission. Seeming trustworthy, they let Amber join the group and head down to the lowest level where they are greeted by a door. Just a simple door. Eventually Crummy picks the lock and inside the room is a simple wardrobe, bed, foot locker, and desk. Crummy tries to start a fire but Guy puts it out after noticing all the flammable tapestry about the room. In the next room they find plenty of parchments (identical furniture but the wardrobe has girl clothes instead of boys like the last one). Suddenly, Richard hears voices. He moves forward down the adjacent corridor. He casts 'light' on a stone and throws it toward the voices but only sees tables (much like a canteen) so everyone moves forward slowly. "SUPPPLIESS!!" it turns out to be a surprise party for someone else and so, of course, battle ensues where some lucky bastards got away. After the short battle, voices are heard again, "She's just about made it to the lower levels." As a figure darts around the corner, Richard grabs her and uses one hand to cover her mouth. Heroic Crummy tries to lure the elves around the corner but they grow wise to his plan and run away via the staircase. The crew find out that the girl's name is Solaris Thayre (Nadine's character) and she was a slave in this building surrounded by elves; who said something about "destroying the red one". The party brings her along and try their best to get out of the underground maze. In one of the rooms of the lower levels, Richard finds a letter for Lady Aenis from Shawn Aenis, her husband, saying that the place is good and they're going into full operation soon. Solaris breaks open a small wooden case with a rusty lock and finds a charm bracelet (+2 diplomacy). Always looking to be more diplomatic, she wore it right away. In the last room, they find a child-like figure in bed. Solaris tells the group that the figure gives off a bad vibe. With that said, she sneaks up and slits the boy's throat, not knowing it was only a boy. Crummy is appalled. Immediately, Guy ransacks the boy's limp body for candy but finds none.

Upon reaching an ornate door on basement level two, Guy opens the door to find (ah-HA!) Ekstrom sitting at the head of a long table. It seems that he was expecting the group and motions for everyone to be seated. Out of a side door, in walks Daria. Apparently, Daria works here as well as Ovario. Ekstrom informs them that this was all a test. He brings out individual folders of each person. On top of that, Ekstrom is an advocate of The Red Knight. He explains that she is trying to payback to society by being a god of solace and protection. The elves are rampant and it is vital to find a way to keep them back. Ulot Moneo has defected from The Red Knight's side and is working with the elves. A contract found in each of the folders states that there will be a monthly pay of 500GP and anything found on a mission can be kept. If they decided to break the contract then they would have to pay back their allowances and take a vow of secrecy. At that exact moment, Longshot steps in and announces that the place is swarmed. Ekstrom, Daria, and Longshot leave but Crummy manages to bum a phllactory (sp?) from Ekstrom that'll take the group back to the City of Colours. The adventurers decided to explore the place a bit more and find a spiral staircase.

As they reach the bottom, they find an abandoned excavation site with 3 faces embossed in the wall; each with a mouth of black marble. When Richard touches the first face, the black marble reads "This sentence is false". He touches the second and "A man was put to trial and he was permitted to make a statement. If it was false, he would be hanged. If it was true, he would be beheaded" appears. The third face asked "What is the biggest number you can write with 2 digits". Solaris answers the second one by writing in the mouth with some chalk "It's true i am to be hanged". The ground shakes and a tunnel opens only big enough for Crummy to enter. Being a good sport, he crawls in and reaches a campfire full of gnomes and halflings smoking weed. He quickly turns back but the tunnel has closed. After being tempted for what seems like centuries, he finally resolves to find a way out. He borrows a whatchamaycallit (for the life of me greg, i just forgot what those hook thingies were) from one of the gnomes and climbs up through the ceiling where he finds a smaller room with two bracers. He takes them and the buzzing coming from the room stops. He climbs back down to find the tunnel has opened again and he crawls back through. For the third puzzle, Richard writes in the black mouth "9 to the power of 9". Straight away a doorway opens and and he walks in. Inside, Richard finds exact clones of everyone in the group except himself and they all behave the opposite of their originals. Later on, Solaris and Crummy step into the room to check on Richard and the clones of them disappear. Crummy solves the puzzle by asking the Guy clone whether he likes candy and the room vanishes but a pair of boots appear and Richard takes them. Still stumped on the second puzzle, Guy suddenly gets divine inspiration from his god (actually the DM) and writes on the blackish marble "not possible". A passage opens and he walks into a small, dark room with eerie music. Guy touches the walls and they grow further apart. After trying for very long, he claps his hands in exasperation and the lights go on (i still say it's dumb). An amulet appears and Guy grabs it and runs out before the lights go off again. When he meets back with the rest of the gang, he's surprised to be holding a gladius. Richard appraises the items and finds out that the boots are made of human skin, the necklace has magical properties (WOW! noooo, really?) and the gladius is......a weapon. Hearing voices coming down the spiral staircase, Crummy breaks the thingamajig (fellectoree?) and they teleport out of the place.

Unfortunately, they teleport where there are four unkempt men and the group gets into a fight with them. Guy, more stupidly than usual, uses the gladius on one of them and he disappears in a blinding flash of light. Now there is no blade, only a handle and a scabbard. The crew fight the remainding bandits and loot their bloody remains. After much enjoyable looting the gang heads south downstream until they find an abandoned house with a dagger lodged firmly in the ground in front of it. Taking this as a bad omen, they group flee further downstream. The river finally leads to a lake with a small island joined by a sand bar with two buildings. In the lobby of the first building, they find an envelope with a letter inside that explains how the lodge belonged to a wealthy family (whose owner had died) and that whoever found it is the new owner. Attached to the letter is the deed of the island and two buildings. Happy with the good news but completely exhausted, the party rest for 3 days before moving ahead. Along the way a Richesian carriage passes by. Crummy stops one of the caravans and asks the driver to point him in the right directions. The party come across a drop-off point; the large city of Selbine before reaching their goal; Orathas, Corrin.

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